Opoona
Opoona
Publisher: KOEI
Developer: Omega Force / ArtePiazza
Genre: RPG
Release Date: March 25, 2008
Platform: Wii

Reviewer: Eric

Lately the Wii has been trying real hard to pump out some original games. A good amount of these titles end up becoming mini games that cost way too much while others go that extra mile. Opoona is one of those games that takes that extra step, but not in the right direction when it comes to the RPG genre.

Opoona Players control a preschool looking toy (Opoona) that has a floating ball over his head. After a disaster erupts the young boy and his family have to stop their vacation plays in order to save their lives. Opoona is now living a completely different lifestyle, but to find his family again he must take up jobs and quests to front the bill that’s owed.

At first glance Opoona looks like a RPG for preschoolers. The character models are ridiculous cute, both in their human and plastic looking people. Landroll, the world you are in, is too damn perfect. The sun is always up and everybody, except one child, is more than willing to help you out.

The game lacks voice acting and any real mind blowing cut scenes. Opoona is taking a step back into the past when RPG’s use to evolve simple gameplay. In today’s standards this is uncalled for. If you want to get any personality from characters or find some humor you have to read.

Opoona has a problem when it comes to the dialogue you read. The game is full of typos, bad grammer and just about anything else that you wouldn’t expect in a modern game. To make matters worse the characters will say the same thing all the time so make sure you set the text speed to the max. If you don’t then you will literally waste a few minutes during some of these speeches. There is only so much you can take whenever the big nose robot tells you where to find some jobs.

Opoona What makes Opoona stick out even more is the elevators. You will get sick of elevators for the rest of your life when playing Opoona. There are times when you talk to one person and they’ll tell you to take the elevators behind. Once taken, they’ll finish their conversation with you. That part of the game isn’t the worst either, there are so many damn floors it will start to get confusing early on. Why does there have to be a F1 and B1 so close together? What were they thinking?

One of the neatest parts of Opoona is how you can play the game. It is able to play this game one handed. All you need to do is stick a Nunchuk in your Wii Mote and you are set. Just sit the Wii Mote aside and do everything with the Nunchuk. It feels so natural playing an RPG this way. There are other ways to control the game, but I am hooked on the Nunchuk so I haven’t tried the other ways. Combat is simple and fun. Just flick the Nunchuk to attack, that’s all. The longer you hold back, without reaching zero, the stronger your attacks. You can move the stick on the Nunchuk in any way possible, which is necessary during battles. Curve balls are a great way to hit a big group of enemies; you may get lucky during certain throws.

The games in game camera can become a real chore. One of the games real missions has you finding eggs and it seems you will need to move the camera a lot to try and find the chests. This sounds like an easy task, but the camera never seems to turn the way you want. To make things worse you will always seem to get into a battle at the worst time possible. I wish the randomized battles in Opoona were worked out a little better.

Final Verdict
Is Opoona the next big RPG on the market today? No, but it does offer enough for Wii owners to take notice. The game looks pretty good for a childish game. Opoona controls great and battles are a real blast. Most of the games problems really occur in the crappy elevator system and the camera. You can learn to deal with these things, but at some point you will get frustrated with these problems.

Rating
7.50 out of 10


Opoona Trailer

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