Crisis Core: Final Fantasy VII
Publisher: Square Enix
Developers: Square Enix
Genre: Action RPG
Release: March 25, 2008
Platform: Playstation Portable
Reviewer: Dan
Hey, what a surprise. The PSP has yet another RPG
for you to waste another 200 hours on while staring at
your handheld's screen. But what makes Crisis Core:
Final Fantasy VII worth your time? Well, you can't
just say "It's a FFVII game, it has to be good." Recent
efforts by Square Enix have proved that not to be the
case. I can almost be certain that Eric wouldn't like
this game because I know the type of RPG he likes. I'm
thinking that the person who is new to RPGs will find
this game fun, same with those who are just casual RPG
fans.
But before I get too much into that part of the
review, I guess I can mention what I know of the plot.
The 9 hours I've put into it so far have indicated that
it's fairly good. This game is supposed to be the events
that took place before the original FFVII (which I still
haven't played (...I know...)). I've only seen the
basic setup to the story, but I've left off at a good
part to write this review for you.
The ONLY character you control is named Zach. He's
a member of SOLDIER, working for the Shinra Corporation,
and, like seemingly every other character in the FFVII
world, he gets a really big sword. He also gets a
nifty cell phone to communicate with the other members
of SOLDIER and recieve text messages to give you info
about various assignments, missions, and other goings
on in the game. I think I like these parallels with
current technology add an interesting feel to the game
that other RPGs don't have. Sometimes I don't want to
play a game with its style rooted in Medieval times.
Anyway, you'll also run into a few other familiar faces
from the original FFVII game, including everyone's
favorite bad guy Sephiroth.
I really need to beat the game to give a full report
on the story, but what I can tell you is that it will
take you a very long time for you to beat the game.
Well, I take that back. It will take you a very long
time to get 100% complete on this game. Along with the
assignments that take you through the main storyline,
there are numerous missions can complete to learn side
story, get valuable items, and gain valuable experience.
Wait, never mind. You don't actually gain experience in
this game. I'm not quite sure how you even level up
in this game. I know that you do, it just seems to come
at the random at the slots-like screen that you'll see
a lot of. That's one thing I'm not quite sure about.
Perhaps I should explain.
During combat, these wheels, like a slot machine, will
rotate and stop on various numbers and faces.
Combinations of certain numbers will give Zach certain
abilities during the battle like reduced damage or zero
mana cost for magic. When two of the faces match, you
enter a larger slot machine screen. When you're in this
screen, combat stops while you wait to see what you get.
Sometimes you'll get boosts to your HP, MP, or AP.
Sometimes you'll perform special attacks, while other
times you'll gain levels for either you or your equipped
materia. I think that it will give you a level if you've
defeated enough enemies automatically, but I know that
at least once that I gained two levels in very rapid
succession without defeating a boss or something like that.
Many people might mistake the combat system for just
a simple hack 'n slash. To the casual observer, it looks
exactly like that. But the game really is an Action RPG.
This game plays a lot like a cross between Kingdom Hearts
and FFXII. The combat is
fluid and continuous, but you must select each attack you
perform. While you may think that this will just slow
you down, it almost forces you to stop and think at times.
It actually gives me a few moments to think about my enemy
and choose the best course of action. It basically causes
you to actually want to use magic attacks instead of just
using melee attacks constantly. The other thing I really
like about this control scheme is that you can actually
block and evade attacks. If you're good enough, you can
almost never be hit by certain enemies. I also like the
fact that if you get behind an enemy, your melee attacks
deal critical damage; a useful tip for boss battles and
other large enemies.
The graphics of this game are fairly impressive as
you can see. I'd almost say they're better than some
PS2 games. I do think that the text, at times, can be a
little hard to read due to its size. Iduno, maybe that's
just because I stare at a computer screen all day. The
sound and music are good enough to make you want to play
this game with at least headphones on. I did decide to
play this game using my
component cable for a bit and I have to say that I was
quite impressed.
Final Verdict
I can probably go on to make more assumptions about
Crisis Core: Final Fantasy VII, but I'd rather beat the
game before I say anything else. I can't say that the
concept of the game is anything new, but hey, people still
buy first person shooters. I'm fairly certain that I like
the story and the control scheme, otherwise I don't think
I would have put so much time into it. I think I need to
play it more to really get a good feel for it, but my first
impressions of the game allow me to give it somewhere in
the 8.5 out of 10 range for being a game at least
compelling enough to make me want to play on.
Cutscene and Some Gameplay
