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Advance Wars: Days of Ruin
Publisher: Nintendo
Developer: Intelligent Systems
Genre: Turn-Based Strategy
Release Date: January 21, 2008
Platform: Nintendo DS
Reviewer: Eric
What in the world happened to Advance Wars? Wasn’t this the turn
based game that featured friendly looking characters? The
designs were so friendly even the villains looked like good
guys. Advance Wars: Days of Ruin takes the series we all loved
and made it into a game everybody can enjoy. All the same game
play is here but now the game has matured along with its fans.
You are given command of an army of soldiers. You can wage war
from the ground to the skies, Advance Wars: Days of Ruin is a
well balanced turn based strategy game. Every unit in here is
balanced, every possible unit you can build has a weaknesses.
Days of Ruin is built so anybody can pick it up and play.
The world is in ruins after a major disaster. People are trying
to live their lives at any means necessary. It’s a dog eat dog
world now and our hero, Will, is in the middle of it. Thankfully
with the help from Captain Brenner and his army, they go on a
search to find survivors before it’s too late.
Days of Ruin has some new units. The most noticeable added unit
is the Anti-tank. About freaking time we get this unit, using
the rocket launcher ground unit could only do so much during
battle. With the new unit additions there are a few that have
been taken out. Nothing too dramatic was taken out, don’t worry.
After a few matches you will start to forget about those units
that went to Advance Wars Heaven.
There is no dramatic change with the game play in Advance Wars:
Days of Ruin. How the battlers are played out are familiar to
the childhood game rock-paper-scissors. One unit is stronger
against another while another is stronger and so fourth. Days of
Ruin follows this easy to learn system for a majority of the
story, but all of the sudden the game play will get extremely
hard. Some of the final stages in this Advance Wars might very
well be the hardest levels in the series.
Some of these levels can get nerve wrecking, just try to sick
with it. Advance Wars: Days of Ruin will start to become second
nature once you figure out all the units’ weaknesses. Once you
even figure this out the game won’t be a piece of cake too, the
computer has a brain too and it will use it.
With the new darker story and new units there is one part of the
game that was taken out that burst my bubble. Remember how you
would earn points and spend it on new characters and maps? Yeah
that is gone, erased, gone for the time being. What were they
thinking? Not only did this help the replay value, but it gave
more life into the multiplayer mode. All we have here is twenty
eight maps that are available right away.
This decision I think was a huge blow. To maybe make things
better the developers added in much better multiplayer features.
Gamers are aloud to chat with each other through the Nintendo DS
microphone slot. Fans of the series will also notice that you
can hold up to fifty created maps now.
Are you ready for another feature that has been taken out? You
are now only available to pick a character in multiplayer
battles. Whenever you are aloud to pick your character you can
still use their special abilities. This isn’t the worst decision
made (damn shop) in Advance Wars: Days of Ruin, it just seems a
strange to get rid of something like this.
Final Verdict
Advance Wars: Days of Ruin seems to have grown up just like all
the fans did. The story may not be as dark as some M Rated
games, but hey when you compare the atmosphere in Days of Ruin
to the last game you will notice a huge difference. With all the
new additions made to the game it seems just as many other
features were taken out too. As upset I am with the sudden
losing of the shop Days of Ruin has top notch game play.
Rating
8.75 out of 10
Advance Wars: Days of Ruin Trailer
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