Call of Duty 4: Modern Warfare
Publisher: Activision
Developer: Infinity Ward
Genre: First Person Shooter
Release: November 5, 2007
Platforms: Playstation 3, Xbox 360, Nintendo DS, PC
Reviewer: Dan
I think I need to send a Thank You note to the guy at Best Buy. I'll be honest,
I didn't even realize that this game came out until Eric posted about it on the
homepage. After work I drove to the nearest Gamestop, only to find out that they
only had enough PS3 copies for the people who reserved the game. So I then drove
to what I thought was another game store only to find out that it is now a
Pizza shop. So, the last place I was going
to look was my big blue and yellow home away from home. I almost cried when I
saw the two spots where copies of Call of Duty 4: Modern Warfare should have been.
I almost went home until I found someone nice enough to look in the back for me,
and boy, did he ever find me a treasure.
COD4 is a departure from the time period the game was made famous for. No longer
are we playing as the Greatest Generation, running around shooting Nazis. I'm
glad that Activision realized that storming the beaches of Normandy can get old,
unlike other games they develop.
No, COD4 is set in modern times, with modern weapons and modern gadgets. No more
bolt-action rifles and the occasional submachine gun; Everyone in this game runs
around with fully automatic assault rifles. This, needless to say, raises the
intensity of the battles you'll have in this game to an entirely new level.
Much like previous Call of Duties, COD4's single player story mode takes you
back and forth between characters and settings. This time you play as a member of
the elite British S.A.S. and a member of the United States Marines. I'm not going
to get too involved with the story on this one because it has a lot of twists and
I don't want to ruin anything with this one. I will say though that there is a
sequence in the beginning of the game right after you fight your first battle that
will probably blow your mind.
The gameplay in this one is top notch, but that's something gamers have come to
expect from the COD series. What I would like to comment on is the little details
they added in this game that really highten the realism. There are a few nifty
little contorl aspects that I liked. If you're aming close to someone, quickly
looking down the sights will "autoaim" at what you were looking near. It was a bit
hard to get correct when I first started out, but I was soon relying on this to
aim effectively. But to be good at this technique, you need to be fast, because
it doesn't "lock on" to a target, so when they keep running past your sights, the
sights won't follow.
I also liked how you can actually toss grenades back at the
enemy. Once you get the contols down, you'll no longer fear the grenade icon in
the middle of your screen. You'll be happy to run towards in and chuck the grenade
back at the guy who threw it. I will, however, advise against this tactic unless
you actually saw the grenade thrown at you to begin with. I've had grenades
explode in my face a few times because of this. Another neat little thing they
decided to allow happen is that you can shoot through things that a bullet would
normally go through. This may be an obvious part of real life, but it's something
that was woefully lacking in a lot of games. It's fun to (finally be able to) take
out enemies that thought they were safe behind that thin piece of particle board.
The AI in this one is pretty good too, although it's been good for pretty much
all of the COD games. They duck for cover when necessary and don't just run at you
with wreckless abandon. They'll also do some spray and pray firing, which is them
just sticking their gun up and firing from behind cover without aiming or looking
at any targets. I noticed that they'll do this on occasion while trying to aim
at the spot you think they'll pop up from.
Probably the most stunning thing about this game would have to be the audio and
video. It's one of the first few games for the PS3 to be developed in full 1080p,
which is making me very happy I spent the money on
my HDTV. Like in the gameplay, there
are sooooo many tiny little details that come together to form an amazing image to
look at. The noncombat parts when you're just looking around are so full of details
that you'll have to play through a few times to catch them all. But probably the
coolest thing I've seen so far from the game is when you have to go to turn on your
nightvision goggles and suddenly see all of the laser dot sights in use. The audio
keeps up with the visuals quite well in terms of putting you right there in the
action. The AV, at times, can be a bit overwhelming, but a battlefield can have
that effect.
There is a pretty expansive multiplayer mode in this one, but I haven't been
able to explore all of it yet. That's simply because my level isn't high enough
to unlock and explore all of the modes. There is somewhat of a RPG element to this one.
You start out with the basics of the basics as far as weapon sets go, but the more
experience you gain, the more you can unlock. You also unlock different game modes
as you go along, which seems to make the multiplayer replay value pretty high. I
also like the fact that everyone's custom weapons remain on the battlefield after they
die. As a n00b to the multiplayer, it's almost vital to take advantage of this since
the starter weapons leave a lot to be desired. Another little random good thing
about the online mode is how well the voicechat came through. If you go from
Warhawk to this game, you'll realize what I'm talking
about.
Final Verdict
Call of Duty 4: Modern Warfare is easily the frontrunner for game of the year in
my book. I don't care what you have to say about Halo 3
or Bioshock, this one has both of them beat. It looks
better than Halo 3 and has the online play Bioshock is lacking. If you own a PS3,
XBox 360, or a PC (that can handle it), go out and get this one as soon as you can.
There's a reason it's hard to find some places. 10 out of 10.
Call of Duty 4 Trailer