NCAA Football 2010

Publisher: EA Sports
Developer: EA Tiburon, EA Canada
Genre: Sports Simulation
Release Date: July 14, 2009
Platforms: Playstation 3, Playstation 2, PSP, Xbox 360
Rating: E - Everyone
Reviewer: Dan
The only certanties in life are death, taxes, and this year's batch
of EA Sports games. NCAA Football 2010 marks the second game in a
yearly cycle that is as often hated as it is highly anticipated. Everyone
already knows that '10 is this season's College Football with updated
rosters from the previous year's game. Anyone savvy enough will also
know that EA at least tries to add enough improvements to get you to
keep buying a legitimately better game rather than just a roster update.
I am very happy to say that this year's NCAA Football is very much
worth the cost, even on the PS3. I can report that the gameplay on
the PS3 version is a vast improvement over any previous NCAA Football
games on the PS3 and it's even a noticeable improvement over last year's
Xbox 360 version. I can only make assumptions about the 360 version, but
I'll assume that EA has that one working as well. However, I'm just
glad that the PS3 version has finally caught up with (and perhaps passed)
the 360 version, as I was getting rather sick of throwing to the wrong
receiver when I would press what I thought was the X button.
But enough about my random complaints. Let's discuss why this one
is actually worth your $60. The first and most obvious improvement is
the graphics. While the player models remain the same, the atmosphere
surrounding them is noticably better. The new progressive
lighting system, much like the one in MLB 09
The Show, looks very impressive as I'm leading the Pitt Panthers to
yet another National Championship victory over USC during the twilight
of an evening in early January.
You'll probably also notice a few of the supposed 1,000 new player
animations, which include some very nice gang tackles. One of the neater ones
I've noticed is hitting a receiver in stride while he makes an over-the-shoulder
catch. But one of the nicer improvements with the visuals would have to be the
apparent lack of frame-rate issues on the PS3 version. I haven't really noticed
any big slowdowns or choppiness that plauged previous PS3 versions. Everything
just seems to run silky-smooth in this one.
Another feature that I'm just in love with at the moment is the new
Player Lock. Before the snap, you can select any player on your side and,
well, lock on to that player. No matter what happens during the play,
you will always have that player selected. When you lock on a player,
you get this rather neat change of camera to this zoomed in, low angle
3rd-person view. This veiw will always be behind your player, which helps
out a great deal on defense. I can't possibly count the number of times
I've been fooled on play-action because of the angle (yes, I know the
purpose of play-action is deception, but that's really easy if your only
angle of viewing the running back and quarterback are from behind).
But I think one of the more underappreciated aspects of the Player Lock
would be the fact that EA seems to have finally fixed the scale of the
players vs. the surrounding stadiums. It always seemed that the field and
the players appeared too small compared to the rest of the stadium. I guess
it could be a matter of perspective, but the Player Lock angle makes it seem
like the fans are a lot closer to the players than before.
The gameplay really hasn't changed too much, but one of the bigger improvements
to this part of the game would be the quarterback play in the pocket. Maybe
I missed this in the previous years, but when a defender is close to the
quarterback, the controller starts to violently rumble; letting you know to
get rid of the ball. Speaking of getting rid of the ball, it's now actually
harder to bring down the quarterback for a sack. Gone are the days when in
mid-pass animation the QB would magically tuck it into their gut and take the
sack. While the QB does get rid of the ball more often, the hit will most
likely cause a wounded duck to be tossed in the air, making it more likely
that the ball will be intecepted.
Another one of those little "detail" things they've added to '10 is that
plays can be "Setup" when you're running your offense. Depending on what
plays you run, you can fool the defense into over-anticipating a particular
play. When that happens, you can run a play that is "Setup" with a much
higher chance of success. Receivers more easily get open on passing plays
and there seem to be bigger holes for your running back to run through.
The one rather annoying thing I found was the rather questionable
downloadable content. If you're like me and only really play the Dynasty
Mode, then you can be given the chance to download these "Dynasty Boosters."
Being curious, I bought a few of them just to see what they were. Turns out
that all they really do is somewhat help out your recruiting efforts.
If you're that desperate to turn the Temple Owls into an unstoppable
juggernaut a year sooner, then I guess you should check these out. Otherwise,
it's up to you if you want to spend the extra money to unlock what's on the
disc already.
Final Verdict
Besides the rather lame DLC, there are enough improvements over the previous
year to justify a purchase of NCAA Football 2010. The Player Lock system and
the added attention to detail outside of the game on the field really push you
deeper into the experience. If you're still on the fence, then I'd wait until
you can find a used copy.
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Rating Breakdown
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Gameplay:
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9 out of 10
|
|
+
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The new Player Lock system is great, as well as the pocket
presence of the Quarterback
|
|
-
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Not much wrong here. They didn't try to fix what wasn't broken
(anyone remember QB Vision?)
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Graphics:
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8 out of 10
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+
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The stadium atmosphere is great, the new animations are neat,
and the frame rate issues seem to have cleared up
|
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-
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I guess they really weren't bad, but the player models haven't changed much, if at all
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Audio:
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7 out of 10
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+
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The familiar fight songs are there and the in-game stadium noise is well done...
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-
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...but it's pretty much identical to previous editions of the game.
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Replay Value:
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8 out of 10
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+
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If you love College Football, then you'll play this all the time
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-
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If you're buying this just to buy this, then I doubt you'll go
much further past the trophies / achievements (which are actually
decently difficult to get all of them)
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Overall:
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8 out of 10
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More reviews:
MetaCritic: 8.1/10
TestFreaks: no score yet
NCAA Football 2010 Trailer