Sonic's Ultimate Genesis Collection
Sonic's Ultimate Genesis Collection (PS3)
Publisher: Sega
Developer: Backbone Entertainment
Genre: Compilation
Release Date: February 10, 2009
Platforms: Playstation 3, Xbox 360

Reviewer: Dan

Sonic's Ultimate Genesis Collection (PS3) I'd love to say that playing Sonic's Ultimate Genesis Collection has been a pleasant experience down memory lane. I can say that about Sonic Spinball and Streets of Rage II, with one being the definition of a beat-em-up/brawler and the other being vastly underrated and probably the best Pinball video game ever made. But no. Not all is well in my world when I put this game on.

"But isn't this just a bunch of old Sega games in one awesome collection?" Yes. Yes it is. But have you "reminded" yourself of why you HATE Comix Zone lately? Are you just as confused as me as to why people thought Altered Beast was a good game? And WTF is even going on in Alien Storm? I could go through each game and give a review of each one, but I really, really don't want to spend any more time with Congo Bongo.

Sonic's Ultimate Genesis Collection (PS3) I'm not going to be all doom and gloom on this game. No, far from it. The entire package of the game is really awesome. You already know before you start playing (at least I really hope that you do) that you're in for some "classic" graphics. Except for the few Master System and Arcade games, everything you'll see is in its native 16-bit glory meant for your 4:3 TV. That is, until you pause the game and check out some of the options they've built in.

The two visual options you can mess with are the Aspect Ratio and the Smoothing. If you want the game to show up in 16:9 mode, you can, but I prefer not to. I'd rather just turn Smoothing on, which is essentially a blur filter. But that blur it puts around the edges will give each game a more modern look. The best part is that the visual changes you make to one game will not carry over to another. You may think that's a negative, but the truth is that the Smoothing doesn't always make the game look better. Some games actually lost a lot of details in the background.

The sound is just what you'd expect: 16-bit goodness. However, when you're playing it through a semi-decent audio system (I.E. not your TV speakers), I think you end up hearing more than you bargained for.

Sonic's Ultimate Genesis Collection (PS3) There are a few other great enhancements they've made to the games. The best thing they've done is allow you to save game states, much like an emulator. This really comes in handy when you're trying to get all of those trophies and achievements. That's another thing I'd like to comment on.

This game is by far the best example of what a developer should do when deciding what adds another 10 points to your gamerscore or another bronze trophy to your shelf on Home (oh...wait). Nearly all of the 40 games in this collection have at least one trophy/achievement associated with it. The best part is that they are not impossible to get, but they at least make you play each game for a decent amount of time.

The only major dissapointment with this game is that there is no online play with this one. I mean, not everything needs to be online, but come on. Streets of Rage almost begs to be played online. It kind of leaves you scratching your head as to why it says "Playstation Network"/"Live" at the top of each box. The best guess is that Sega might be nice enough to add some DLC titles (GET ON THE PHONE WITH EA AND TELL THEM TO RELEASE NHL '94).

Final Verdict

Besides the trip down memory lane (a road that seems bumpier than you remembered), the best part about this game is the $29.99 price tag. I hate to think what some people on the bowling machine's virtual console paid to get some of these games. Heck, buying the Sonic games alone would put you over the cost of this game. I'm giving Sonic's Ultimate Genesis Collection a 9 out of 10 even though it reminded me how much frustration came with Comix Zone, but I had to ding it a point for no online play.