Valkyria Chronicles
Publisher: Sega
Developer: Sega WOW
Genre: A cross between a 3rd person shooter, RTS, and a Strategy RPG
Release Date: November 4, 2008
Platform: Playstation 3
Reviewer: Dan
Talk about a game that fell through the cracks. In what
could be considered the best 4 months in gaming history in
terms of what came out since September, Valkyria
Chronicles quietly made its way out for the PS3. After
hearing a lot of good things about it I decided to pick up
the last copy they had at my nearest Best Buy. I gotta say
that I'm pretty happy that I did, because VC is a fresh take
on the somewhat tired genre of Strategy RPGs.
That's not to say that there aren't already fantastic
Strategy
RPGs out there. What I'm trying to say is that VC brings
such an interesting change to the concept of a Strategy RPG.
But before I get to that, let me make a few comments on the
story, which isn't this game's strong suit, but it isn't too
bad.
The game takes place in a fantasy version of 1930's Europe
with similar political conditions and technology paired with
fictional countries and the fictional resource everyone is
fighting over, ragnite ore. Gallia, which is basically the
Swiss in this Europe, is sitting on a whole bunch of the stuff.
So when the East Europan Imperial Alliance (think Axis powers)
invade the various countries Atlantic Federation (think
Allied powers), Gallia (which is a neutral country) becomes
too tempting of a target for the EEIA to ignore.
But of course, tiny people from this tiny country band
together to overcome the great evil power that's pushing
through their country. The high level view of the plot is
a bit stale, but the setting is refreshing enough. Anyway,
the main character in this whole mess is Welkin Gunther (voiced
by Dave Wittenberg who seems to be the Phil LaMarr of the
American versions of Anime and Japanese Video Games), a
nature lover and son of a great Gallian General. Pressed into
service out of necessity, Welkin is given command of Squad 7
more out of who his father was rather than merit, which leads
to some resentment from those under his command.
The story itself is actually told through the perspective
of a history book with multiple chapters. The one thing
that sort of annoys me with this game is that there seems to
be as many cutscenes per chapter as
MGS4. The silver lining behind this is that you can watch
them at your own pace. There aren't any 45 minute epics, but
some of them seem tedious. Fortunately for us, the battles
are worth the wait.
Now this is where it becomes hard to describe the game.
Like any decent strategy RPG, there are different classes of
characters you can include in your squad. The Shocktrooper is
the most well rounded of all of them, with no real weakness or
any real big advantage. Your scouts have the most Action Points
(I'll get to that later) and can spot hidden enemies, but they
are relatively weak in combat. Snipers are very strong against
personel at a distance, but drop like flies when they come under
fire. Lancers are your anti-tank specialists, but thats about
it. Engineers do a bit of everything from supplying ammo,
providing extra amounts of healing, as well as repairing the
sweet tank Welkin gets to ride around in.
But that's pretty much where things stop being familiar.
The game uses SEGA's BLiTZ (Battle of Live Tactical Zones)
battle system. You start combat with an overhead map (which
fits the theme of a history book rather well) with all of
your characters displayed as icons indicating their class. To
go into the action mode, you select a character and the game
zooms in to a 3rd person view of the selected character.
Remember the Action Points I mentioned? Well, think of that
as stamina/range. As your character moves, your AP gauge goes
down. Also while moving into a firing position, the enemy will
be shooting at you, adding an action element to the game. Once
you decide you want to shoot, you bring up your aiming circle
(the best way to describe it). This allows you to actively
choose where you want your character to aim for. Should you try
for a weakspot and go for a quick kill or play it safe and aim
for the torso? That's up to you to decide, which is something
I really like about the game.
I did mention that the Engineer class can provide healing
to your troops, but the nice thing is that everyone on the
battlefield can provide each other a small amount of healing
when their health gets too low. You (and the enemy troops as
well) also regenerate some health between turns, so if you're
going after an enemy, it's always best to try and finish them
off in one turn.
Each turn, you and your enemy are granted a limited number
of Command Points each turn which allow you to issue commands
to your troops in battle. Unlike other strategy RPGs where
you can only move a character once per turn, VC allows you to
use the same character multiple times per turn (provided they
have enough ammo that turn to do what you want). You can also
spend those command points on temporary boosts to your
character's abilities or other special bonuses that Welkin
earns over the course of the game.
When moving your characters, you should also keep in mind
their final position with regards to cover and firing position.
When you're running around, as I mentioned before, you'll be
under fire. But when your turn ends, your team will fire back
at the enemy when they're on the move. If you position your
troops well enough, you may be able to take down an enemy
without them even firing a shot.
Character leveling is also done differently than other
SRPGs. With nearly 200 different characters (each with their
different quirks, I might add) to move in and out of your 20
person squad, you'd think leveling would be a huge pain. Well,
insted of having a few powerful characters that you use all
of the time, you instead level up entire classes. And even this
is made less tedious by the fact that you collect experience
into one common pool to distribute among your classes. For
example, even if you never use the sniper (not recommended, but,
anyway), you can keep them at the same level. You also have the
ability to improve your character's equipment and your tank by
purchasing R&D upgrades that improve things like attack power,
accuracy, and defense.
Visually, VC is one of a kind, utilizing SEGA's CANVAS graphics
engine. The best way to describe it is a detailed watercolor
painting in motion. The cutscenes in Final Fantasy Tactics:
War of the Lions port to the PSP have a similar look, except
the entire game is done in that style and look vastly better.
The game also has a sort of comic book feel as well. The game
obviously isn't going for extreme realisim, so the big "KABOOM"
letters that flash on the screen when you blow something up is
a bit out of place, but it does add a certain charm to the game.
The audio for the game is fairly decent. At no time did I
notice the music becoming annoying, but it wasn't truly memorable
to me. It's nice that SEGA decided to give every character in
this game their own voice (and even personality), but my only
problem with this is that it becomes rather apparent that the
game was meant for Japan first. The script is well translated,
it's just that it looks like you're watching a
Godzilla movie with some
of the cutscenes. However, the game does allow you to use the
Japanese audio track with English subtitles, so if you don't mind
reading them, that is one way to solve that problem.
Final Verdict
Ok, I know that you probably have a stack of games that you still
haven't even touched (I'm looking at you, Fallout 3) and that you
may have other games in that are must-buys for you. But I beg
you not to overlook Valkyria Chronicles if you happen to
be an RPG fan. It looks great and the battle system adds a
refreshing feel to a somewhat tired genre (at least the genre will
feel tired after you try the game). There are a few flaws with
the game, like a lot of cutscenes, Godzillaesque voiceacting (using
the English track), and a lack of online play (it could have been
fun), so I can't give it a perfect, but it's still close with a
9 out of 10.