LittleBigPlanet
Publisher: Sony Computer Entertainment Europe
Developer: Media Molecule
Genre: Platformer
Release Date: October 27, 2008
Reviewer: Dan
Nintendo has Mario. Anyone with the right amount of
money Sega has Sonic. And with the release of
LittleBigPlanet, Sony has Sackboy as their own iconic platforming
character. But the reason he is now an icon is because LBP is
much, much more than a generic journey to the right of the screen.
If you know nothing about LittleBigPlanet, then you will think
right away that the game is nothing more than an above-average
platformer. In fact, that's how the game starts you out. After
a quick tour through the controls and a preview of the arts -n-
crafts world that is LBP, you're tossed right into the story mode.
Now, there really isn't much to the stories in the story mode.
They're there really to explain the craziness going on in each of
the stages, which are beautifully designed, I might add.
LBP even goes as far as having bubbles for you to collect,
much like coins or rings in other platformers. Some of them will,
however, also contain prizes ranging from outfits for your
sackboy (gender neutral sackperson for you P.C. types) to stickers
and new objects. "Objects" you say? I'll get to that in a moment.
The points get added up in the end and you'll have your score posted
to the big scoreboard, which contains all the scores of every player
to play that level before you.
Each level can be played multiple times, which is something
you'll probably have to do if you're looking for the 100% complete
and no deaths trophies. Each level also gives you the option to
either play on your own or to play with others online. Playing
by yourself is nice and all, but if you want all of the prize
bubbles, you're gonna need another player to get past some of the
puzzles. Fortunately, it isn't a requirement to complete the
puzzles to finish the levels, but you want all of those prizes,
don't you?
If you manage to get through all of levels in story mode,
you'll probably think it was a darn short game. But what about
all of those objects you've been collecting in the story mode?
What's this "Cool Levels" section? And why do I get my own Moon?
Well, the other half of LBP is creation, and I don't mean slapping
those stickers you've been collecting all over the place.
LBP allows you the gamer to finally be as creative as you
want to be. Utilizing the level editor found on My Moon (it's
your moon, it's just called "My Moon" :) ), you can create nearly
anything you can imagine (Don't belive me? Go to Cool Levels and
then search for "Libidius.jp") and publish it so that others can
enjoy your level. You can find levels like tributes to
Mario and Sonic levels (including boss fights), recreations of
stage one of the show Ninja Warrior, strange renditions
of famous movie scenes, mechanical musicboxes, and even
SHMUPs.
I could go into painful detail on how to create your own
levels, but thats what the tutorials are for. Once your level
is published, other players can play and critique your level.
After they are finished with a level, they must give your level
1 to 5 stars depending on how good your level was. They can
also add tags to describe your level (this helps with people
searching for a type of level) as well as leave comments about
a level. So if you really want to, you can critique my first
level called "Step to Success."
The one big negative I have with the game is the communication.
The game says it's headset compatable, but I'm not sure if you're
even able to use it in the game. It would be nice to be able to
tell people on the fly that they're going the wrong way or maybe
how to solve a puzzle. Instead, we have to use text chat for
that. Ok, the game is rated E, so I can understand why they wanted
to restrict voice chat. Text chat is easier to "filter," thus
keeping it a semi-nice place for the kids. But why do I have to
use the cellphone keyboard? Can't I use the full QWERTY keyboard?
It would be so much nicer if a patch came along and allowed me to
use that.
I think an underappreciated part of the game would have to
be the narration of English Actor and Comedian Stephen Fry
during the tutorials and other various parts of the game.
You may recognize his voice as the voice of the guide itself
in the movie adaptation of The Hitchhiker's Guide to the
Galaxy. The narration he does for LBP has the same feel, as
if you're referencing certain chapters of the "guide" to learn
about certain aspects of LBP.
Final Verdict
Talk about a game that becomes more of a bargain everyday.
No, I'm not saying LittleBigPlanet is getting cheaper, I'm
talking about the great combination of a rather good platformer
with a gigantic and fast-growing list of user-generated
levels. If you've been teetering on the edge of buying a PS3,
then LBP might just be the game to get you to take the plunge.
Sure, it does look like a children's game, but the beauty of
it is that you can make it to be nearly any game you wish.
This is a must-buy, even if you don't really want to make your
own levels. Even with the few small problems, I'm giving
LBP a 10 out of 10 simply because few games have
grabbed my attention like this over the past few years.
LittleBigPlanet "Dream" Trailer
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