Tales of Vesperia

Publisher: Namco Bandai
Developer: Namco Bandai
Genre: RPG
Release Date: August 26, 2008
Platform: Xbox 360

Reviewer: Eric

The popular Japanese RPG series is finally make its next generation debut on the Xbox 360. Tales of Vesperia is another game in the long lasting Tales series, which has been around for quite some time now. Can this adventure help all those gamers who have been waiting for a real RPG experience on the Xbox 360?

Other than Final Fantasy and the Dragon Quest series the Tales franchise has been running wild since 1995. Since that time we have seen numerous games from the original Playstation to the upcoming Wii Tales game. Each and every Tales game offers a new experience and Tales of Vesperia offers just as much excitement with a lot more fun.

Vesperia’s story seems awfully familiar to other games in the Tales series. You will go through high parts and real low ones. Friends will backstab you and your quest is to save everyone in sight. Corruption and betrayal are the main key points to the games story. Namco Bandai should have explored into a new story direction, however you have to give them credit for about everything else in the game. The story isn’t bad but we have seen most of these aspects before in other Tales games.

All of the games cutscenes offer new parts to the story. The voice overs are right on with the characters mouth movements and the music fits the game very nicely. Some of the lesser known characters in the game might sound a little silly and their dialogue is just as bad. But with crystal clear graphics and perfect animation you can forgive Namco Bandai, there are worse games out there in the RPG genre today.

Like all the other games in the series Vesperia has a real time battle system with no random encounters. You control how you want to fight in battle, in a designated circular area. All you do is control one character and your other teammates will fight along your side too. Battles can last from thirty seconds to a couple of minutes. It all depends on how you play. Go swinging in with your sword or put some strategy into it and use special attacks and magic.

Fans of fighting games should be very familiar with the way battles are in Vesperia. I did run into a few times where I thought the controllers weren’t quite working right. Since battles are action based it would make more sense to have the button layout a little different. This really isn’t a huge problem but if you are like me and you play numerous games at once then you will have to take a minute to relearn where all the buttons are each time.

Instead of letting your teammates go wild you can set the options to make them do certain things, like attack the weakest or the hardest. You can also stop the battle and have your teammates use magic and skills, even items if you feel like it. There is more than meets the eye with the battle system here, you just have to be willing to do all the extra things, this is a role playing game after all.

As you progress through the game you will learn new skills. In order to learn new skills you will have to constantly use your other attacks so many times. Tales of Vesperia sort of forces you to battle numerous enemies to learn all of the skills. Honestly it isn’t necessary to learn all the skills, but if you want to defeat some bosses without any problems then you better stop and level up, that way you can learn new abilities as well.

There is also the Artes skills, which help your characters stats and so fourth. Just like the skills you will have to fight numerous battles to learn these. Hardcore RPG fans will be glad to know that the Artes are some what like weapon skills from the Final Fantasy series. You will want to collect all the items and then you will want to learn everything there is to learn. Again you are not forced to do this, but your characters will thank you in the end when they become powerful.

Vesperia offers hours upon hours of gameplay and then a few more hours of side quests. New areas will open up if you continue to read all of the character dialogue and you will also be rewarded for doing certain parts in the game. There is about 50 to 60 hours of gameplay in Tales of Vesperia. That is almost unheard of now, most new aged RPGs tend to last at least 20 to 30 hours and that is including the extras.

There is no online play, which is alright considering most RPGs never have any online extras. I still would love to see a role playing game have online play where you can battle each others teams. That would be a lot of fun. For now we have a set list of achievements that are quite challenging to earn. Here is a little advice, make sure you use those magic lenses whenever you get the chance.

Final Verdict
Tales of Vesperia is another Japanese RPG to make it over to the United States. Is this the best role playing game on the market today? No, but it is the strongest RPG on the Xbox 360 right now. The Tales series has seen a lot of changes throughout its years and for the most part they have all been good. RPG fans should defiantly pick this game up; casual gamers should also consider buying this one if they are sick of random first person shooters.

Rating
9.75 out of 10


Tales of Vesperia Trailer

ALSO TRY: